3d modeling

It’s one thing to make something beautiful on paper, and another thing altogether to watch it come to life in three dimensions.

With over four years of experience in Blender, my models combine the best my eye design stands to offer with practical optimization principles, allowing me to create models that are equally as beautiful as they are game-ready.

Numerous techniques are utilized in the creation of the following pieces, including but not limited to hard surface modeling, subdivision modeling, photomatching, high-low baking, and photogrammatry.

The hard and soft surface modeling skills are accentuated by custom materials, created using Blender’s node-based material system.